Please Read this file completely before using the COB
Im no FAQs write but it will help to understand how to setup the COB proper use.

Credits
scripting by HACKABIT(aka shaun)
main SPR image by xOtix(aka jann)-thanks

[Previosly released as 80 GEN Egg Creator-(graphics amd name change by xOtix)]
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Purpose/History:
 The purpose/reason of the COB for me was so after a wolfing run or when
creature got to old to breed I would put their GEN files in a slot if I
liked the genetics. This way I presevred the generations best genetics for
later generations without having to load up a splicer/genome injector. My
favorites were alwas available and I got a random mix from  them to boot. I
started with a 20 GEN COB and as my breeding went to grndels and ettins I
changed it to 80 GEN for 4 race groups, but there isnt any restrictions to
using the groups other than all GENs within a grouping should be from the
same race. I did some norn/grendel crossing in one group just for fun; works
but not very interesting C1s not setup for crossbreeding races.
 Its lot simpler to use once you see/play with it and so long as you dont
push the red button, until you do the filename stuff; its OK. Once you do
the coping,renaming  and move you may never use that hatchery applet again
cause the COB has all the genetics of your favorite creatures
(who likes starting a new world and building the generations from 1 when you
could start where you last changed the COB's standard GENfilenames).
Additionally the long gone/infertile due to age creatures genetics can be
preserved and resurected without lengthy breeding/importing.


PreRequisites for Proper Use/simple instructions:
it has a group selector with 4 chooses of 20 GEN file type (lettered N, G, E, S)
click on the Capital Letter in the center to rotate the groupings
These groupings use GEN filenames that the user must rename his own genetic GEN
filenames to before you can use the COB (GENs are in the Genteics folder).
You MUST fill the entire grouping with GEN files any omission will cause
errors eventually

The COB will let you select the sex (random, male,female) by clicking
 on the top word to change the sex

click the red button to make the egg with a random mix of 2 from the group;
pairing from the ??f? & ??m?
(10 second delay before starts hatching)

Filenames exspected(in Genetics Folder):
-group 1  (N)
nof0.gen    to  nof9.gen
nom0.gen  to  nom9.gen
-group 2  (G)
grf0.gen     to  grf9.gen
grm0.gen   to  grm9.gen
-group 3  (E)
etf0.gen     to  etf9.gen
etm0.gen   to  etm9.gen
-group 4  (S)
shf0.gen    to  shf9.gen
shm0.gen  to  shm9.gen

lets say you have 20 norns and 20 gendel which are your favorite geneticly
right click copy 4bdk.gen(1st-norn) to a temporary location then do the same
for 2nd thru 20th favorite then rename each to the above group 1 filenames.
Se;ect all and MOVE them to Genetics folder. do the same for the the
grendels but  use the Group 2 filenames.
It would be best to fill all the Groups
but it will work with just one filled just make sure the Group letter
selection is on the used group letter before pressing the red button
All 20 of the group must have Gen files renamed to the stadnard in the
Genetics folder or you may get a minor creatures genrated error/warning and
the genetics wont be true to the grouping(may get a test.gen cross).

 I would advice not mixing genetics but its up to you.
no sex or special genetics are needed use all the groups for norns if you
wish
rename your favorite GENs to the above filenames and click away
-- PS can anyone find what makes this COB realy unusual?
-HACKABIT
<snip>hehehe
